Phantom Blade Zero has one of the biggest weapon collections in a modern action RPG, but not every name in the weapon menu represents a completely separate pickup. The launch catalog contains 25 base main weapons plus five named Soul-Tempered forms, alongside 24 base Phantom Edges and two evolved Phantom Edge forms.
Below you will find what makes each weapon distinctive and the simplest possible description of where it comes from. We name regions, quests, and bosses when necessary, but avoid explaining what those encounters mean to the story.
Minimal-spoiler rule: early and mid-game boss names are used as navigation information. For the final region and ending-specific weapons, this guide deliberately uses phrases such as “late-game boss” or “True Ending encounter” instead of identifying the character.
If you do not want a completion checklist and only want recommendations, our ranking of the best weapons in Phantom Blade Zero narrows the huge arsenal down to the strongest general-purpose options.
How weapons work in Phantom Blade Zero
Soul can equip two main weapons and two Phantom Edges. Main weapons determine your regular combos, Sha-Chi attacks, Power Surges, defensive behavior, status effects, and general fighting style. Quickly swapping between your two equipped main weapons also restores Sha-Chi, so the system actively encourages using a pair rather than treating the second slot as storage.
Phantom Edges are secondary weapons with limited uses that recharge when you rest. They include bows, firearms, shields, gauntlets, summoning tools, musical instruments, heavy weapons, and several devices that double as exploration abilities.
Most of the arsenal is earned from the opponents who demonstrate it against you first. That is why so many entries below simply say “defeat X.” S-GAME effectively turns many boss fights into weapon tutorials.
Do not worry too much about spending upgrade materials on the wrong weapon. Reforging lets you recover invested materials and move them into another weapon. Our Phantom Blade Zero beginner guide covers weapon switching, Sha-Chi, Phantom Edges, and other combat basics in more detail.
All 25 base main weapons and where to get them
These are the actual base main weapons you obtain through progression, boss fights, exploration, or optional routes. The list is arranged roughly in acquisition order.
| Weapon | Type | Defining trait | Where to get it |
|---|---|---|---|
| Wooden Sanguine | One-handed | Simple practice weapon with the basic Sanguine-style moveset. | Prologue/tutorial. |
| Sanguine | One-handed | Balanced all-round sword with unusually heavy impact for its size. | Starting weapon. |
| Sanguine Twin | Dual-wield | Extremely fast dual-blade version of the Sanguine style. | Weapon rack after the early waterfall section in Weeping Creek Valley. |
| Jagged Steel | One-handed | Inflicts Bleeding and can trigger Blood Loss. Excellent sustained pressure. | Defeat Jagged Steel, the Frenzied Brute near Rustblade Pavilion, Weeping Creek Valley. |
| Sanguine Reach | Two-handed | Wide, heavy sweeping attacks suited to groups. | Weapon rack beside Forge at the Outpost, Weeping Creek Valley. |
| Scarlet Wraithblade | Two-handed | Creates spider lilies that drain Sha-Chi and HP, making it unusually strong at area control. | Hidden route beneath Sha-Chi Tower, then defeat Hua, Deadly Betrothed. |
| The Fanatic’s Broken Blade | One-handed | Drinking activates flying sword attacks, although their damage initially falls with distance. | Defeat Hua Qianxiao, the Sword Fanatic near Pangzhen Bridge Overlook, Crimson Forest. |
| Outlaw Warblade | Two-handed | Life-steal weapon that can restore HP through aggression or spend HP for stronger attacks. | Defeat Jing Ye, the Outlaw in Crimson Forest. |
| White Serpent & Crimson Viper | Dual-wield | One blade stays close while the other can spin outward, mixing melee and ranged pressure. | Defeat Bai Chilian at the end of the Crimson Forest route. |
| Tianxuan Bronze Sword | One-handed | Strong shield pressure paired with unusually defensive blocking mechanics. | Defeat Master Bi Yuan near Statue Grounds, Village of Lu. |
| Fiend Saws MISSABLE | Dual-wield | Aggressive saw-blades built around Fiend-Aura, corrosion, and powerful unblockable pressure. | Collect all five of Mu Xiaokui’s ribbons before her encounter in Village of Lu, then complete the additional boss phase. |
| Wild Oriole Sword MISSABLE | One-handed | Very fast sword that builds Oriole Marks and produces damaging blade waves. | Complete Mu Xiaokui’s additional encounter, then pick it up at the dock before leaving. |
| Armybreaker | Two-handed | Heavy formation-breaking weapon with strong guard pressure and forward rushes. | Defeat Cavalrybane near the Marketplace in Pangzhen. |
| Parting Hooks | Dual-wield | Guard Stance converts defense into counters and excels at breaking shields. | Defeat Soulclaimer at Dockside Warehouse, Pangzhen. |
| Soft Snake Sword | One-handed | Flexible whip-like sword built around deflections and redirecting incoming force. | Defeat Wu Lengshuang, the Soft Sword in Mandate Encampment. |
| Baishan Stormswords | Dual-wield | Builds separate Wind and Thunder effects, then combines them into a stronger elemental state. | Defeat Yubi, No. 21 Swordfighter Puppet at Mandate Encampment’s Training Grounds. |
| Sundering Dual Axes | Dual-wield | Builds Baleful Aura and uses thrown or latching axes for sustained pressure. | Defeat Heartpiercer at White Serpent House, Meigu Lake. |
| Whiteshadow | Two-handed | Frost-focused blade that builds toward freezing enemies. | Collect all four Acolyte Masks, enter the hidden area west of Meigu Lake, and defeat the Blizzard Blademaster. |
| Juggernaut | Two-handed | Builds Red Edge through defensive play, then cashes the stacks out in a heavy attack. | Defeat Bi Feng, Giant Saber Commander in Mountain of Imprisonment. |
| Seamless Death | Dual-wield | Ring blades that can be thrown for tracking ranged pressure and evasive repositioning. | Defeat Jade-Face near The Lady’s Shrine, Mountain of Imprisonment. |
| Freezing Chaos | One-handed | Alternates frost and black-flame attacks, making it one of the most unusual elemental blades. | Late-game return to Crimson Forest. Complete Triple Threat and defeat Yucong, No. 34 Twisted Puppet. |
| Crescent Blade | Two-handed | Broad sweeping strikes with strong guard-breaking capability. | Defeat Yuding, No. 12 Crescent Blade Puppet at Mirage Estate’s Training Grounds. |
| Bonesaw | Two-handed | Brutal serrated weapon with very high shield-breaking pressure. | Defeat The Crusher and The Saw in The Giant’s Lair, Mount Soulrend. |
| The Lady’s Fan | Dual-wield | Late-game multi-element weapon using Ice, Fire, Lightning, and Chaos effects. | Late-game mandatory encounter at The Fallen Dream, Mount Soulrend. |
| Aureate | One-handed | Golden longsword built around ranged sword-energy and formation-style attacks. | True Ending route: defeat the optional encounter reached through the golden portal in Mount Soulrend. |

All five Soul-Tempered main weapon forms
These five names are important because they appear as distinct weapon forms in the launch catalog, but you do not find them as separate weapons in a chest or boss arena. They are created by Soul Tempering an existing weapon through Myst.
| Form | Transforms from | What changes | How to unlock |
|---|---|---|---|
| Infernal Rouge | Sanguine | Can revive Soul after fatal damage and temporarily transform his combat state, at the cost of draining HP afterward. | Soul Temper Sanguine with the Bastion of Mó Mask, obtained from the final Long Pillar challenge in Mirage Estate. |
| The Fanatic’s Drunken Sword | The Fanatic’s Broken Blade | Restores the complete sword and removes the distance damage penalty from its flying attacks. | Soul Temper with Fanatic’s Obsession. Its required fragments come from optional/progression encounters in Pangzhen and Meigu Lake. |
| Tianmiao · Wild Oriole | Wild Oriole Sword | Adds a second sword and stronger coordinated blade-wave attacks. | Soul Temper with the Supreme Order Token, obtained by speaking with Mu Xiaokui on the Crimson Forest Sha-Chi Tower rooftop after the relevant progression. |
| Shadowless Edge | Sanguine Twin | Summons a temporary phantom double that joins Soul’s attacks. | Soul Temper with the Chaos Twin Daggers. The required Chaos materials come from late-game optional challenges, including the Triple Threat route. |
| Blazing Edge | Sanguine Reach | Converts Sha-Chi into fire, combining heavy shield breaking with Burning. | Collect the Scorching Flames materials from Zhu Yuan’s optional encounter and the Midlake Long Pillar, then Soul Temper Sanguine Reach. |
All 24 base Phantom Edges and where to get them
Phantom Edges occupy a separate pair of equipment slots and consume limited charges. Their jobs are much more specialized than ordinary weapons, ranging from summoning allies to firing cannons or solving environmental obstacles.
This is also where Phantom Blade Zero gets closest to a Metroidvania-style ability system. As discussed in our Phantom Blade Zero Spotlight, some boss weapons do more than kill enemies. They change which parts of the Wulin you can physically reach.
| Phantom Edge | Class | Defining trait | Where to get it |
|---|---|---|---|
| Dread Axe | Destructive | Huge guard-breaking axe. Also breaks iron chains blocking routes. | Defeat Peng Meng, the Axemaster in Weeping Creek Valley. |
| Feather Bow | Ranged | Charged ranged shots, particularly useful against full-health targets. Can shoot down hanging objects. | Complete Purge the Sect for the archer at Weeping Creek Valley’s Outpost. |
| Hunter’s Chain Sickle | Martial | Mid-to-long-range multi-hit attacks and a grapple that reaches marked ledges and gaps. | Defeat The Hunt at the end of Weeping Creek Valley. |
| Flying Dagger | Ranged | Fast, accurate thrown blades with poison-oriented upgrades. | Complete Quick Hand Zhang’s Crimson Forest relic request. |
| Iron Gauntlets | Martial | Close-range punching tool with exceptional shield and Stoneskin breaking. | Defeat Stone Hand Iron Fever in Crimson Forest. |
| Bastion | Artifice | Absorbs an incoming strike and turns it into a counter. Also protects Soul from arrow traps. | Defeat Zhuo Bi, the Gatekeeper in Village of Lu. |
| Kuye Temple Prayer Beads | Summoning | Summons three Bronze Men to fight alongside you. | Defeat Master Bi Hai in Village of Lu. |
| Puppeteer’s Bell | Summoning | Calls sword-and-shield and spear-and-shield puppets into battle. | Collect all Village of Lu Memory Flowers to open the hidden encounter with Dusk, the Puppeteer. |
| Heartrend Pipa | Artifice | Musical weapon that fires sonic blades and attacks Sha-Chi. | Defeat Yuzan, No. 3 Musician Puppet in Village of Lu. |
| Fire Meteor | Martial | Burning meteor hammers that pressure groups and apply fire effects. | Defeat Blaze in Pangzhen. |
| Wolfjaw | Destructive | Heavy spiked mace that restores HP when its attacks drain suitable targets. | Defeat Wu Xuan, the Fallen General in Pangzhen. |
| You Loong’s Deluge | Artifice | Water cannon that applies Wet and increases the value of Frost and Lightning. Also extinguishes environmental fires. | Defeat You Loong in Pangzhen. |
| Thunder Spear | Martial | Lightning spear that builds toward paralysis. | Defeat Chang Hong in Pangzhen. |
| Flaming Mane | Artifice | Lion-head flamethrower. Also burns through thick vines blocking paths. | Defeat Flame, the Lion Dance Grandmaster in Pangzhen and complete its short follow-up. |
| Goldblaze | Ranged | Powerful flintlock-style ranged weapon. | Complete Quick Hand Zhang’s Pangzhen relic request. |
| Bashpole | Destructive | Huge hammer with excellent shield breaking. Can smash weakened floorboards and flooring. | Defeat Wan Jun, the Coppermaul in Mandate Encampment. |
| Swordsman’s Summon | Summoning | Calls several allied swordsmen to pressure enemies. | Defeat the Chief Disciple of the Seven-Stars Formation in Mandate Encampment. |
| Loong Trident | Ranged | Throwable trident with strong ranged attacks and useful interactions around water. | Defeat the later You Loong encounter at Blackwater Crew Dock, Meigu Lake. |
| One-Eyed Bow | Ranged | Unusual bow capable of firing powerful death-ray attacks. | Defeat the One-Eyed Archer on the eastern island of Meigu Lake. |
| War Wagon | Destructive | Lets Soul ride a wagon through enemies and cover ground quickly. | Complete Old Man Gen’s quest chain, ending on the frozen western shore of Meigu Lake. |
| Ink Cut | Martial | Chi-controlled flying sword with strong medium-range combo pressure. | Complete Hero’s Lament in Mountain of Imprisonment. |
| Flying Guillotine | Artifice | Large bladed wheel with strong guard pressure and Bleed. Can operate special mechanical dials that reveal hidden walls. | Defeat Huangxing in The Lady’s Shrine, Mountain of Imprisonment. |
| Inanis’ Radiant Fan | Summoning | Creates a sanctuary that gradually restores both HP and Sha-Chi. | After defeating Huangxing, explore deeper into The Lady’s Shrine and speak with Inanis. |
| Tiger Cannon | Destructive | Chargeable cannon with huge explosive damage. Also breaks certain stone barriers and frozen obstacles. | Defeat the mandatory cannon-wielding boss near Perfect Vessel Pond, Mirage Estate. |

The two evolved Phantom Edge forms
The current launch catalog also contains two named Phantom Edge transformations. Like Soul-Tempered main weapons, they are upgrades of something you already own rather than additional world pickups.
| Form | Transforms from | Defining trait | How to get it |
|---|---|---|---|
| Illusory Pipa | Heartrend Pipa | Upgraded sonic weapon that can also dispel otherwise impassable supernatural barriers. | Complete the Illusory Pipa quest. Recover its required parts from Village of Lu, Mandate Encampment, and Meigu Lake, then have Myst repair it in Pangzhen. |
| Abyssal Bell | Puppeteer’s Bell | Adds a powerful elite puppet to the Bell’s summon pool. | Soul Temper Puppeteer’s Bell with Herald’s Lingering Threads, obtained from a late Mount Soulrend encounter. |
Which Phantom Edges unlock new areas?
These are the Phantom Edges worth remembering whenever you see something suspicious in an earlier region. You do not always need them equipped for their field interactions to occur.
| Obstacle or interaction | Phantom Edge |
|---|---|
| Iron chains | Dread Axe |
| High grapple points and distant ledges | Hunter’s Chain Sickle |
| Arrow traps | Bastion |
| Environmental fire | You Loong’s Deluge |
| Thick vines | Flaming Mane |
| Weak floorboards | Bashpole |
| Special mist / supernatural barriers | Illusory Pipa |
| Mechanical wall mechanisms | Flying Guillotine |
| Certain stone or frozen barriers | Tiger Cannon |
This is why Phantom Blade Zero’s exploration often sends you back to old areas. A chain, wall, vine, unreachable ledge, or strange barrier that looks pointless on your first visit may effectively be a reminder to return once the matching weapon is yours.
Which Phantom Blade Zero weapons are missable?
The two main weapons you should be especially careful with are Fiend Saws and Wild Oriole Sword.
- Fiend Saws: collect all five Mu Xiaokui ribbons before completing her Village of Lu encounter so the additional fight becomes available.
- Wild Oriole Sword: after completing that additional encounter, physically collect the sword at the dock before leaving the area.
Quest-based Phantom Edges are also best collected while you are working through their regions. Quick Hand Zhang’s rewards, Old Man Gen’s War Wagon, the Illusory Pipa chain, Memory Flower encounters, and optional boss drops are much easier to manage before late-game progression starts closing or changing quest states.
Completion tip: make a manual save before the end of every major region. Phantom Blade Zero provides plenty of save slots, and it is much easier to reload a regional checkpoint than repeat a large part of the game because one optional weapon route closed.
Do you need every weapon?
No. Phantom Blade Zero is designed around experimentation rather than forcing you to own or master everything for a normal playthrough. The huge collection is there so different weapons can solve different combat problems.
Jagged Steel gives you reliable Bleed pressure. Outlaw Warblade turns offense into healing. Scarlet Wraithblade controls space. Soft Snake Sword rewards reactive defense. White Serpent & Crimson Viper mixes melee and ranged pressure. The Fanatic’s Broken Blade behaves almost like a remote-controlled sword once its special state is active.
The best approach is to take advantage of reforging and actually try the weapons you earn. Bosses effectively demonstrate them before handing them over, so if an encounter’s moveset looked fun when somebody else was trying to kill you with it, there is little reason not to return the favor.
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Build your own Phantom arsenal
The real trick is remembering that Phantom Blade Zero does not have one weapon system. It has two layers that constantly overlap. Main weapons determine your core martial style, while Phantom Edges fill gaps, create unusual matchups, summon help, attack at range, or physically change how you move through the world.
If you are aiming for full completion, work through the arsenal region by region, make sure you do not leave Village of Lu without Fiend Saws and Wild Oriole Sword, and revisit earlier maps whenever a new Phantom Edge obviously answers an obstacle you remember seeing.
For everything beyond the arsenal, including bosses, quests, endings, difficulty modes, and exploration systems, continue with our complete Phantom Blade Zero guide hub.