There are two kinds of enemies in video games. There are those you fight on a moment-to-moment basis: your zombies, your mercenaries, or some form of a ravenous beast intent on chomping on your bits. The other kind of enemy is the orchestrator of it all, the villain, the plot-enemy. For fantasy games, that’s often a dark lord of some kind. But for modern-like and futuristic games it’s very often a corporation of some sort.
In celebration of this trope, we’ve compiled a short list of the fictional evil corporations we had a chance to fight against in video games across the decades. The list is, of course, not exhaustive, because it’s a huge topic, so we’ll very likely expand it in the future.
For now, here’s…
Shinra Electric Power Company – Final Fantasy VII
Release year: | 1997. 2020 (Remake) |
Genre: | Role-playing |
Developer | Square, Square Enix Business Division 1 (Remake) |
Shinra has a lot to answer for. Although officially just a power company, Shinra’s biggest sin is enabling Hojo, that creep, which led to all kinds of pain for many people.
The creation of enhanced SOLDIER private military of Shinra, experiments on a horrendously dangerous alien, and, by proxy, everything Sephiroth has done after visiting Nibelheim. And there are also environmental problems.
All in all, it’s very easy to be disgusted and horrified by Shinra’s operations, and pretty hard to feel for them when our band of heroes throws a wrench into their plans. Whether in quasi-turn-based battles of the original or more action-packed remake, helping Cloud and friends deal with the mess Shinra causes is very satisfying. Besides, FF7 is a classic, and if you haven’t played it, you’re missing out big time.
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Abstergo Industries– the Assassin’s Creed series
Release year: | 2007 – 2020 |
Genre: | Action-adventure |
Developer | Multiple Ubisoft studios |
Even our first interaction with Assassin’s Creed’s Abstergo Industries is negative.
You wake up in an ascetic lab with some weird electronic gizmo over your head and a rude scientist berating you. It doesn’t improve later, either. The massive, international corporation is a front for the ruthless, order-obsessed Templar Order, against which we fight in almost every game in the series.
They are usually in pursuit of powerful artifacts and have no qualms about kidnapping and assassinating anyone who stands against them. You fight them in the modern-day, but also by reliving your ancestors’ memories you clash with templars and their predecessors in various ages of human history, from Ancient Egypt and Greece to Victorian London. Templars are hard to get rid of.
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Corpus – Warframe
Release year: | 2013 |
Genre: | Action role-playing, third-person shooter |
Developer | Digital Extremes |
In the Warframe universe, the Corpus are one of the major antagonists of the player characters.
A system-spanning corporation that treats profit with a quite religious fervor. One of their major figures even presents himself as a Prophet of Profit. They are also known for brainwashing people into becoming perfectly obedient drones, and the less said about the Fortuna colony, the better.
Corpus is no joke, especially since they are the most technologically advanced of the main enemy factions and are capable even of turning off your abilities if you’re not careful. Of course, you’re a biocybernetic, superpowered warrior: even without powers you can defeat scores of enemies, be it in open combat or from stealth. Still, if you’re caught by one of Corpus robots…you’ll have a bad time.
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Umbrella Corporation – the Resident Evil series
Release year: | 1996 – 2021 |
Genre: | Survival horror |
Developer | Capcom |
Trying to detail every highly questionable thing the Umbrella Corporation has done over the course of the Resident Evil series would probably take a full day.
It’s a very prolific evil corp. Umbrella’s experiments are trying to artificially stimulate human evolution through mutation, which so far resulted in zombie outbreaks, the creation of Tyrants, and the mere existence of Albert Wesker.
The recent remakes of RE2 and 3, as well as Resident Evil 7 and Village, are a good chance to not only see first-hand the nonsense Umbrella gets up to, but even find out a bit of its history. That is, if you can survive the nightmare scenario where zombies can be around every corner, powerful bosses hunt you through the levels, and you can have only so many bullets to defend yourself.
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Vault-Tec Corporation – the Fallout series
Release year: | 1997 – 2018 |
Genre: | Role-playing |
Developer | Interplay Entertainment, Black Isle Studios, Bethesda Game Studios, Obsidian Entertainment |
You’d think that Vault-Tec, the corporation which developed the vaults allowing humanity to survive the nuclear war, would be a good guy.
But it turns out that the Vaults were actually sick social experiments with a few normal vaults established as control groups. As a result of these experiments, some vault communities went insane or just simply didn’t survive the experiments.
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Especially in Fallout: New Vegas you get to see the extent of the tests. As a player, you’ll usually encounter them during exploration, or via a quest asking you to retrieve something or someone from a given Vault. The good side to that is a good chance to get more experience and nice pre-war–grade loot to make your post-nuclear sandbox RPG adventure a bit more survivable.
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Aperture Science – Portal 1 & 2
Release year: | 2007 (P1), 2011 (P2) |
Genre: | Puzzle-platform game |
Developer | Valve |
Your main interaction with Aperture Science is by listening to the AI the corporation has created: GLaDOS and Wheatley.
While the first game is mostly you vs. GLaDOS’ tests, in Portal 2 you learn more about Aperture Science, its founder Cave Johnson, and the creation of the AI we don’t need to name the third time. It turns out Aperture has done some messed-up things to compete with Black Mesa.
Thankfully none of that distracts from the excellent game design. Both Portal games have some of the best puzzle-platform gameplay in gaming, driven by a great physics engine and portal technology. You’ll need to get the hang of both in order to complete each test room’s challenge. Just be careful not to lose your cool as you listen to GLaDOS dispassionately mocking your progress.
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Ultor – the Red Faction & Saints Row series
Release year: | 2001 – 2011 (Red Faction), 2006 – 2013 (Saints Row) |
Genre: | First-person shooter (only RF), third-person shooter |
Developer | Volition |
Ultor goes from “working with a notorious celebrity gang of criminals” and causing a localized zombie outbreak due to the weird chemicals Ultor developed to running Mars and mining it for resources by exploiting employees after luring them in with false promises of good working conditions.
You know a corporation has issues when it uses rockets and private military as negotiation tools.
Ultor is mostly harmless in Saints Row, and most of the urban sandbox gameplay doesn’t revolve around it, but in Red Faction 1 it is the main antagonist and the source of most threats you’ll face in the game. Ultor might not be as outrageously evil as some other entries on the list, but it has a long way to go before becoming even just “neutral”, let alone good.
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Armacham Technology Corporation – the F.E.A.R. series
Release year: | 2005 - 2014 |
Genre: | First-person shooter, survival horror |
Developer | Monolith Productions, Day 1 Studios |
You’ll be horrified to learn that Armacham Technology Corporation is the reason anything in the F.E.A.R. series happens, and all because they wanted to make supersoldiers with psychic potential.
Armacham is also responsible for the abuse of Alma, F.E.A.R.’s resident creepy psychic ghost girl. It’s safe to say that every nightmare you witness during the game is this corporation’s fault.
Also, most horrors you witness is the two sequels are Armacham’s fault. Thankfully, you’re a special forces operative with unique talents and can handle yourself against crazy clones. One of your most useful talents is the Slo-Mo your character can enter to make short work of your opponents. All three core F.E.A.R. games mix intense first-person shooter with a horror story, and they’re quite good at both.
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Union Aerospace Corporation – the Doom series
Release year: | 1993 - 2020 |
Genre: | First-person shooter |
Developer | id Software |
Opening a portal to hell would a huge faux pas for anyone.
Union Aerospace Corporation appears to really like doing so because it keeps happening over and over. Whether researching teleportation or seeking a new source of energy, all paths always lead UAC to hell and, inevitably, the death of all on-site personnel at the hands and guns of rampaging demonic invasion. Not a good look.
In the recent quasi-reboot, the invasion claimed thousands of people on Mars before we even get up from the table, all thanks to one researcher-turned-hell cultist. The only thing left to do once we get up is grabbing a gun and start killing first demons, and then stopping the human culprits before they destroy humanity. In other words: there’s a ton of excellent, brutal first-person shooting involved.
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VersaLife – the Deus Ex series
Release year: | 2000 - 2017 |
Genre: | Action role-playing, first-person shooter, stealth |
Developer | Ion Storm, Eidos Montréal |
VersaLife is a major corporation in the Deus Ex vision of the future.
It deals in nanotechnology, pharmaceuticals, even bioengineering when need be. So far, so good, right? Well, they are also behind the disease killing people during the original Deus Ex, they performed lethal experiments on babies, and their facilities create artificial life forms by splicing DNA. And that’s just the original game.
In Human Revolution, set before the first DE, VersaLife has the monopoly on selling an anti-rejection drug that’s life-changing for people with mechanical augmentations and prosthetics. Thankfully, our protagonists, JC Denton and Adam Jensen benefit from nano-augmentation and cyber prosthetics without issue, making them much more self-dependent as superpowered operatives.
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Corporate warfare
This concludes our list of ten picks from all the evil companies of game worlds. Whether by questionable research areas, or the despicable way they conduct business, these corporations make for excellent antagonists and threatening presence our guns can’t easily defeat.